Wednesday, 24 March 2010

The Slums



Here I wanted to capture the busy market place... while a dealer is selling an experience needle to a VINE junkie...

Aga Flashback



I have tried to capture the idea of Aga looking into hr husband's kist in her flashback while talking to Palo at the bar...

Storyboard Still's - Bad/Good / transition







Friday, 19 March 2010

Motion comic 3 X concept storyboards(rough)

these are storyboards of the three rough motion comic ideas asked for in last fridays email. the meeting today was good, and we have quite a few ideas to choose from. Now we are all going to come up with a polished frame that captures each concept for the big meeting with Matthew Fitt next friday.

Transition/Good/bad trip

palo and Aga's meeting at the bar followed by aga's flashback

The slums (market dealing to VINE junkies included)

The idea I have for this, is that each individual once hooked onto the machine will transfer different heart rates depending on the frame of your mind and the combination of whether you bought a dodgy needle or a good needle.. good/bad trip will start at the same point... and tried to show the jacking in/transition... the feeling of getting sucked in through a portal with either bad, or good memories coming towards u from a 1st person perspective...I had a couple of ideas that could interesting.. like the character hovering onto the ground after the transition with wings for the good trip, and a hell theme for bad trip showing the character falling out the mouth of a large skull, with whisps of black smoke visable and fall smack onto the ground.. this picking up from a couple of ideas Brian spoke about last week. My final image from this concept will include colour to further capture the concept. I also thought it would be good to capture an image of what VINE could look like after the jacking transition... I'm thinking a time shift effect. like diteriation of walls and structures for the bad trip. and a 'perfect' experience for the good trip. The Idea of having the heart meter whilst in game play would be interesting as well.







Sequence Two; Aga and palo at the bar and aga's flashback of her husband kisted;



The idea for this is pretty similar to other idea's for this sequence.. you first see palo at the bar.. a closeup shot of Palo and the barman, and Aga siting watching him from a table.. she goes over and they meet to talk about the case... Aga has a flashback.. and you see a shot of the medical centre before zooming ino Aga's husband's kist. the last shot is of Aga lookin down onto the kist with tears in her eyes. (from the perspectiveof the kist. I think this could be the image to represent the flashback a least.






Sequnce 3; The slums;



This sequence starts off showing the busy market place, before cuting to a closeup of a letter box.. (knock, knock!!) with a pair of gogley eyes staring out. He asks for the secret password (ooch aye ma needle man :)), and an exchange is made of the experiene needle, and closeup of sealing the deal follows with the police/bloodlawyers taking the dealer away in handcuffs.



Wednesday, 17 March 2010

Action Plan

In light of the most recent meeting with the folks from Tern and the team members who were present we have decided on a plan for the next two weeks - leading up to our meeting with Matthew Fitt.

We agreed that there was not enough time to produce three full storyboards in the time available.

Everyone should produce a storyboard idea for all three of the motion comic ideas. This way, rather than there only being 2 ideas to choose from for the likes of the Aga idea, we will be able to pick from a larger pool of say 6 or 7 ideas.

For Friday 19th March (next week)

Computer Artists and Vis Com students should each produce a three or four frame storyboard for each of the following concepts. If you have already done work on some or all of these ideas then by all means bring them along - just make sure they are at a standard that you are happy with. From all these story boards we will decide on one key frame for each concept that captures the essence of that sequence and will then proceed to produce a high quality version of those key frames to show to Matt Fitt.

Sound Students should start thinking about the kind of music/ soundscapes that could be used for each of these ideas.

Matt and myself shall look into producing the bible of all the work that has been done to date.

Vine

This motion comic represents the Good Trip/Bad Trip and could be Split Screen but does not neccessarily have to be.
Also include your interpretation of the transition between the Real World and Vine.

Corporate and Aga

This motion comic needs to highlight Aga's visit to her husband while he is in a kist.
Another one which includes Aga meeting Paolo in the elevator bar.

These can be treated as two seperate motion comics or you may decide to incorporate them into one sequence, for example Aga meeting Paolo in the bar, and has the flashback of visiting her husband, its up to you.

Slums

This motion comic should begin with street dealing to Vine 'junkies' but include the busy market street in the background then look at the Blood Lawyers and police at the criminal's door.



For Friday 26th March (the meeting with Fitt)

Here we should have three complete key frames with possible sound accomplament (to further support the mood of each frame) in order to show off a bit and hopefully generate some positive feedback!

Monday, 8 March 2010

cyberspace Concepts update







More concepts for cyberspace (VINE advertisment Environment) (6 hours spent)


Considering line, shape, colour, and scale. Also concentrating on the two point perspective at the moment, before moving onto the three point perspective to give me more scope for thinking about position and scale.

Rural Environment Concepts




This is the concept ideas for the rural environment. This is the holiday landmarks projection environment. All holiday destinations being contained here will help to simplify the idea for the VINE map, as there are a lot of other eleaments of VINE to think of.


Urban Environment concepts





This is some rough concepts for the urban environment to help me generate ideas for refinement.

Start of the cyberspace 3D mock - up





This is the beginning of the 3D mock of the cyberspace environment which is within the heart of VINE, and where your avatar self would choose your ideal holiday destination. Soon I hope to have it finished and textured (2 weeks) and then working with Sarah to place her posters/props within the environment.

Transition Concepts











These are some ideas of transition between the realworld and VINE, along with a map idea of VINE as a whole. I feel like I'm making progress in terms of the map, and forms more Idea's to refine down further into mock up models.

Wednesday, 3 March 2010

Website Rough Concepts

I'm helping to come up with some web design interface/navigation Ideas to showcase all of the Blood Lawyers work in progress/final work for use in the online pitch to commisioners. Here are some of the rough designs so far.






upcoming deadlines

A lot of progress has been made since the last post, and this is the deadlines from now till the end of the project. I have been working a lot on the environment, and designs for the VINE map, and am currently working on some ideas for the motion comic sequence of the transition fro the realworld into VINE.


Angela has broken down the task document from your last meeting, and scheduled in these tasks below :

19th Feb - Draft concepts of 'Most Wanted' images
26th Feb - Draft concepts of Blood Lawyers branding/concept logo, 'Ach-Aye Pad' for displaying information (to include info such as character profiles, schematics etc)
12th Mar - Rough storyboards x 3
26th Mar - present all concepts to Matthew Fitt - NB: it would be good to have all concepts by 24th of March so we can send to Matthew in advance of meeting.
9th Apr - Refine character profiles (include text), schematics, propoganda & branding and storyboards
23rd Apr - Refine character profiles (include text), schematics, propoganda & branding and storyboards
30th Apr - Submit all content to Tern
7 May - Final review